This is basically Gundam meets Earth Defense Force and I'm liking what's on offer so far.
A few suggestions/requests I'd like to make:
1.) More varied melee attacks for the Mechs/GBs - It might seem like a strange request but allow me to explain. The melee attack right now only consists of a single beam saber attack. While a well-timed and well-placed hit can squash a bunch of bugs, the notable delay between melee strikes does mean that players wanting to add more melee into their combat would run the risk of getting swarmed.
For the ace version of the default suit, perhaps having it strike more than once when the melee button is pressed would be helpful.
As for the mining Mech, a more aesthetically fitting melee attack in the form of a jackhammer or a mining drill would work.
2.) More health for the Mechs - It could be that my skills in dodging are utter horse shit, but despite the descriptions, some of the Mechs do not feel as armored as the descriptions say they are. Take for example the mining Mech, the RR-99 Urocissa. The description says it has impressive armor but its armor value of only 1500 makes it not worth choosing over the other Mechs.
3.) Faster movement speeds, especially when in Hover Mode - After playing through games like Armored Core, Mechs boosting across the battlefield are a sight I try to see if other Mech games do. While the thruster mechanic are solid, the boost in speed isn't as noticeable as one would experience. Making the thrusters give a stronger and more noticeable boost in speed would be appreciated.
4.) Better mouse control in menus - While the mouse controls in the menus are alright, they do seem rather lacking in a few areas such as the pause menu while on missions. It would be ideal that, in a future update, this would be addressed.
5.) Large spare ammo reserves - While some ammo can be recovered on the field, it's still possible to run dry with the three weapons equipped on the Mech if players are reckless. Perhaps increasing the spare ammo reserves would mitigate this problem.
Thanks for the comment. The health values will be changed during the development. All of the values, like item prices and weapon damage are in a mess right now. Thankfully all of the values are made so that they can be easily tweaked. Feedbakc from player is very valuable when trying to figure out the game balance, so that's why I encourage people to give feedback. The melee combat is something multiple people have pointed out, melee combos seem to be a highly requested feature. Also, you are 100% correct about how the mining melee should be a drill. I would have put it in right from the start, but I ended up settling for the placeholder beam saber. If I tweak the melee combat I'll definetely take another look at the weapons. Thank you very much for the feedback. This is very valuable.
Keep up the great work. I would love to see an xp gain bar where you can lvl up/Rank up by playing. progression. I hope you do not stop updating. I'd pay for something like this with progression.
Hiiii! i am personally a huge gundam fan, and i have beeen searching for a game like this. i love it. gonna be playing this forever. my suggestions- increase the jet pack usage time and add a sword(a better one i mean) and a special move for the specific mecha too i guess. looking forward to multiplayer :) . The basic gameplay is very good for a indue game
Very nice mech shooter game. Reminds me of Cosmic Break, Daemon X Machina, and Armored Core. However there's not a lot of horizontal mobility for the mech, making it feel sluggish. I suggest adding in a boosting/sprinting system that utilizes the pre-existing boost bar. Not sure about the ammo system. The weapons runs out of ammo too quickly for me. Do you intend to add ammo pickups or is it going to be a "lots of ammo, no pickups" type of deal? The feedback from receiving damage doesn't feel enough for me. I missed out instances where i get damaged and i've died as a result.
Something that would benefit this game is the addition of melee attacks, either in the form of a quick melee button or dedicated melee weapons.
Other than all of that, i think this game shows promise. Looking forward for more.
Thanks for the comment. I'm not sure what I want to do with the ammo yet. Right now I'm thinking of adding ammo pickups. But I could also design the levels so that you can manage with limited ammo, or just increase the ammo capacity. I originally had no plans for a melee attack or a horizontal boost, but those are something that several people have commented on, so maybe I'll look into adding them.
This takes me back lol I love a good mech game! Controls and combat are pretty solid, as well as the animations and firing sounds. Only thing this game is lacking is content but the name implies it's just a testing site. Had a blast! Hope to see more!
Yeah, there isn't much content at the moment. I still wanted to publish it to get some feedback on how the basic gameplay feels and to see if it was worth developing further. The response has been pretty positive so far so I think I'll keep working on it. Thanks for the comment
I've always missed ArmorCore but they made too many changes that made it feel...off in later games. If you just expand on what's already here, I'll be your biggest fan lol, let me know if you ever need a tester!
Thanks. Did you eventually figure out how to get money? It seems to be a common problem that players don't know how to collect their money. This may be something I'll have to address in a future update.
← Return to game
Comments
Log in with itch.io to leave a comment.
This is basically Gundam meets Earth Defense Force and I'm liking what's on offer so far.
A few suggestions/requests I'd like to make:
1.) More varied melee attacks for the Mechs/GBs - It might seem like a strange request but allow me to explain. The melee attack right now only consists of a single beam saber attack. While a well-timed and well-placed hit can squash a bunch of bugs, the notable delay between melee strikes does mean that players wanting to add more melee into their combat would run the risk of getting swarmed.
For the ace version of the default suit, perhaps having it strike more than once when the melee button is pressed would be helpful.
As for the mining Mech, a more aesthetically fitting melee attack in the form of a jackhammer or a mining drill would work.
2.) More health for the Mechs - It could be that my skills in dodging are utter horse shit, but despite the descriptions, some of the Mechs do not feel as armored as the descriptions say they are. Take for example the mining Mech, the RR-99 Urocissa. The description says it has impressive armor but its armor value of only 1500 makes it not worth choosing over the other Mechs.
3.) Faster movement speeds, especially when in Hover Mode - After playing through games like Armored Core, Mechs boosting across the battlefield are a sight I try to see if other Mech games do. While the thruster mechanic are solid, the boost in speed isn't as noticeable as one would experience. Making the thrusters give a stronger and more noticeable boost in speed would be appreciated.
4.) Better mouse control in menus - While the mouse controls in the menus are alright, they do seem rather lacking in a few areas such as the pause menu while on missions. It would be ideal that, in a future update, this would be addressed.
5.) Large spare ammo reserves - While some ammo can be recovered on the field, it's still possible to run dry with the three weapons equipped on the Mech if players are reckless. Perhaps increasing the spare ammo reserves would mitigate this problem.
Thanks for the comment. The health values will be changed during the development. All of the values, like item prices and weapon damage are in a mess right now. Thankfully all of the values are made so that they can be easily tweaked. Feedbakc from player is very valuable when trying to figure out the game balance, so that's why I encourage people to give feedback. The melee combat is something multiple people have pointed out, melee combos seem to be a highly requested feature. Also, you are 100% correct about how the mining melee should be a drill. I would have put it in right from the start, but I ended up settling for the placeholder beam saber. If I tweak the melee combat I'll definetely take another look at the weapons. Thank you very much for the feedback. This is very valuable.
Keep up the great work. I would love to see an xp gain bar where you can lvl up/Rank up by playing. progression. I hope you do not stop updating. I'd pay for something like this with progression.
Hiiii! i am personally a huge gundam fan, and i have beeen searching for a game like this. i love it. gonna be playing this forever. my suggestions- increase the jet pack usage time and add a sword(a better one i mean) and a special move for the specific mecha too i guess. looking forward to multiplayer :) . The basic gameplay is very good for a indue game
Very nice mech shooter game. Reminds me of Cosmic Break, Daemon X Machina, and Armored Core. However there's not a lot of horizontal mobility for the mech, making it feel sluggish. I suggest adding in a boosting/sprinting system that utilizes the pre-existing boost bar. Not sure about the ammo system. The weapons runs out of ammo too quickly for me. Do you intend to add ammo pickups or is it going to be a "lots of ammo, no pickups" type of deal? The feedback from receiving damage doesn't feel enough for me. I missed out instances where i get damaged and i've died as a result.
Something that would benefit this game is the addition of melee attacks, either in the form of a quick melee button or dedicated melee weapons.
Other than all of that, i think this game shows promise. Looking forward for more.
Thanks for the comment. I'm not sure what I want to do with the ammo yet. Right now I'm thinking of adding ammo pickups. But I could also design the levels so that you can manage with limited ammo, or just increase the ammo capacity. I originally had no plans for a melee attack or a horizontal boost, but those are something that several people have commented on, so maybe I'll look into adding them.
This takes me back lol I love a good mech game! Controls and combat are pretty solid, as well as the animations and firing sounds. Only thing this game is lacking is content but the name implies it's just a testing site. Had a blast! Hope to see more!
Yeah, there isn't much content at the moment. I still wanted to publish it to get some feedback on how the basic gameplay feels and to see if it was worth developing further. The response has been pretty positive so far so I think I'll keep working on it. Thanks for the comment
I've always missed ArmorCore but they made too many changes that made it feel...off in later games. If you just expand on what's already here, I'll be your biggest fan lol, let me know if you ever need a tester!
The game is good the only issue that i found is trying to figure out how to get money but other than that its really good
Thanks. Did you eventually figure out how to get money? It seems to be a common problem that players don't know how to collect their money. This may be something I'll have to address in a future update.
Yeah it just took a bit of exploring befor i figured it out