New map, new game mode and new weapons.
This update isn’t really a huge leap in terms of features. I’ve mostly been building on top of the existing systems to create some more content.
New game mode!
The score attack has the player defeating enemies to score enough points before hitting the time limit. It’s exactly what it sounds like.
New enemy type!
The beam bug will fire a beam that deals massive damage. Good thing that it’s easy to evade, at least when there’s just one of them. One beam bug is pretty tame, but in swarms they are very lethal. I might have to figure out how to balance them better.
New Weapons!
I’ve added a shotgun to the game. I used to have some trouble with it’s knock back pushing enemies through the terrain and banishing them to the shadow realm. That’s mostly fixed, but the shotgun still acts a bit funky at times. I’ve also Updated the missile launcher and railgun. The missile launcher now has a wider lock area and the railgun pierces enemies. I’ve also done some small changes to the weapon balancing. I’ve changed their weights and ammo counts. I also made the SMG reload much faster.
New map!
I’ve added a new map. This one is much larger than the test site, since I felt that the test site was too small. I might have overdone it though, because the new map feels really empty. I plan on using the maps for multiple different missions. So having a large map would give more options for that. Right now I’m leaning towards the smaller map size. Which one do you prefer? Be sure to let me know.
Files
Get Gearbits Test site
Gearbits Test site
Fast-paced mecha themed third person shooter
Status | Released |
Author | Quackpond-Games |
Genre | Action, Shooter |
Tags | Low-poly, Mechs, Monsters, Robots, Sci-fi, Singleplayer, Third Person, Third-Person Shooter |
Languages | English |
Accessibility | Interactive tutorial |
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